Tuesday 25 June 2013

New Levels

Another batch of new and underplayed levels to check out.



You ' ll need a friend to complete this little platformer .
Do you have what it takes to help Luos the Lion ?



Another 2 player co op . This Puzzle / Platformer features to parallel worlds.




This atmospheric trailer will leave you wanting to know more , 
just as any good trailer should .




This ingenious platformer is full thrills and spills , 
and will keep you on your toes at all times .




Beautiful visuals , relaxing music plus some cool platforming . 
What more could you want .




A silhouette film with a message . 




A fast placed platformer . 




Some of the best visuals you will see anywhere in LBP .



( Unfortunately , no images have been uploaded from this level ) 


Don't let that put you off though , This level is definitely worth checking out .








Sunday 23 June 2013

New Levels

It ' s time for another batch of new levels to check out . 




A Musical showcase extraordinaire . This Hub links to all seven of 
Festerd's music galleries . Surely one not to be missed . 




You find yourself in an old abandoned factory . Hopefully with a little help from a friend you can find your way back out .




Use your trusty creatinator to navigate your way through this tricky platformer .




The bomb factory are now recruiting and you need that job. Before it is yours though , You just have one small task to carry out , simple , right ...




A custom costume level inspired by Game of Thrones , Prince of Persia and Ni no Kuni .

Tuesday 18 June 2013

KATO ' S Level Reviews - HAUS

Haus
by bonner123
Link: http://lbp.me/v/k0j4we


I’m sure you had no doubts what kind of review I’d give you going in , so most of this is going to be things you already know, just put down in different, longer words . Did I like Haus ? Absolutely. Did I love Haus ? Most definitely. Is it the be all end all for me ? No , but no such level exists for my notebook, excepting a few LBP 1 levels which is a whole different house entirely . ( But the carpet has more dignity than I do , so take that as you will . )

To start I would like to lavish praise on your voice actor . I’m not sure if it’s you or someone else , but whoever it is did a really nice job . I cannot vouch for the accuracy of the German accent , not being German myself , but it was believable enough for me to accept . Somehow you've made the recorded lines less scratchy and low quality than I’d normally expect from a Playstation Microphone , which is a definite plus . I know generally those mics are terrible , so you must have gone through numerous tries to get this right . The dialogue is well written and hilarious , but to me veers a little close on the Portal side . While I commend it , be wary that Portal is sort of a touchy subject with its humor , and it’s hard not to compare HAUS to say , GlaDos or Wheately . Both are talking machines that want to kill you , and say so in funny ways . I would advise leaning more to the house side of things than the computer side of things if that makes any sense . The lines about not moving an Ottoman , or the carpet having more dignity are A+ . Lines about I am going to kill you with my mechanical deathtraps are a step away from the cake being a lie all over again , and then it’s not just flattery , but a fandom appeal .

But we’re not here to criticize ! Any criticisms at all are going to be nitpicks anyway , and if all I can do is nitpick , it means you've got me in a corner and I have little relevant to advise upon . So let’s instead go into something I REALLY like . And that awe-inspiring motif here is the visuals . Yes indeed , yes indeed .

Now everyone can just wave the little flag of “oooh looks pretty” all they want , and it does , but I have a better one for you . The design is not just intricate , it’s smart. It’s not just detailed , it’s outside the box . Wine glasses have wine , computers have keys , and even side facing televisions have moving pictures . I had to do a double take in one room to rotate the camera and observe a painting on a side wall . If I had a complaint in this department, it’s that all the detail is a double edged sword . Those who move along at the level’s good pace are missing out , and those that stop to take a look are never going to finish . In fact , for the amount of detail work you've got going here , the pacing is almost TOO good . I finished the level very quickly , and I know I missed out on a lot of visual surprises .


This is not my photo obviously, but look at that laptop . It’s got a screen , keyboard , DVI port , USB , numberpad …. And everything gets about that nitty gritty with its detail .

Platforming wise the obstacles are very clever , and they aren’t repeated . One of my biggest complaints with a lot of the super popular levels out there , is that they generally have the exact same obstacles all over the board, just slightly re-arranged and with a different look . Here, the environments are very tight , and the camera keeps close to your sackboy which is a HUGE HUGE HUGE plus in my book . Having a camera zoomed too far out can ruin an otherwise good level , so I thank you for keeping it personal , and taking the time to miniaturize the details to accommodate .

The obstacles were simple enough that I personally would not call the level challenging , but perhaps to some it may be . In fact I only had any vague notion of difficulty on one portion where you’re jumping over a swinging bar , and you must use the R stick to move platforms in and out to safety . It was a bit complicated for my uncoordinated fingers , but there was a good feeling of accomplishment after success . This is generally the case with every obstacle in this level . You can feel accomplished getting through difficult ones , and are rewarded by not having to go back through any . That another big complaint I have about a lot of Big Name levels ; there’s no sense of accomplishment in obstacles . Yes , you've got your sackthing bouncing around and you expect them to grab something as they’re changing layers , and if you miss you die , and if you make it , you just keep moving with a sigh . This level is much the opposite , in that it rewards you for going further by way of its varied rooms .

I have one more nitpick here , but this is a stylistic thing on my part . I found the lighting to be a wee bit harsh in this level . It sets the tone nicely , giving it a rusty , broken haze to meet the insane AI’s personality type , but it also made a lot of things look a bit washed out . It didn’t make a lot of sense to me , since several obstacles are in bright blue . I’m not even quite sure how to explain it, since I don’t think there are any filters being used. Just to me , the contrasts seemed a bit difficult to take in .

I think with good fortune and some decent PR this is worthy of an Mm pick , and I feel it’s only a matter of time before it receives one . The whole of the level is really top quality , and you can actually see how much time and effort has been put into this overall . I definitely have this hearted, and I definitely want to see more of the story unfold . I’m eagerly anticipating what new and creative platforming solutions you come up with for your future installments . And for anyone who hasn’t played it yet … why are you still here ? Why are you still reading ? Go get to a TV and play it ! Play it , and laugh . Or be sent to the punishment zone .

TLDR:

Navigation – Easy to understand, and I had a few amusing ‘Ooooooh THAT’S why that barrier’s there’ moments . Fun platforming with a good camera view .

Visual – Insanely detailed with all sorts of décor and props to behold and wonder . Lighting seemed a bit harsh , but was acceptable . I think it might have been keen to disguise your Cross Controller wormholes a bit . They seem quite stock standard when compared to everything else .

Sound – Voice acting was hilarious and well written . I’m not sure I would have picked that music track to be playing for the level , but it worked .

Gadgetry – Good gadgetry with some fun uses of remote control objects . (I will move that ottoman if I darn well want to , you crazy computer!) One of my favorite parts was using a controllable barrier as a shield against in/out moving wall panels on a bridge over a pit of black metal .

Glitches - No major glitches I noticed .

Story – There’s not much setting up going on . You just are there in the house , and then bam the computer’s nuts . I think it might could have used a bit more buildup , or perhaps a slightly more obvious motive .

Sunday 16 June 2013

Kato's Level Reviews

Over at LBPCentral , one creator has been building a name for himself as one of the best level reviewers around . His in depth reviews , all done in his own unique style have proved to be an invaluable source of feedback . Of course I am talking about Kato , and LBPHiddenMoon are very happy to announce that he has agreed to join the team and bring his reviews to this site .

All levels will be judged on the following criteria . as Kato explains ...

1. Navigation - One of my pet peeves is not knowing where to go . Figuring out platforms is fine and all , but only if the destination is obvious . Few things irk me more than being shot off a bounce pad with the level expecting me to grab something as I flail helplessly towards a wall of spikes I didn't see coming . Infinite lives are fine, but I need to be able to navigate the level without NEEDING infinite lives .

2. Visual - Not every level is going to be an incredible work of art , and I don't expect it to be. I still take a look at design to make sure it's more than just cardboard and wood though . ( Unless that's the whole idea of the level . )

3. Sound - I love music but I'm not an expert. I mainly just check that sounds you have are appropriate for the environment etc . Or if its a music gallery , I'll review your tunes here. : )

4. Gadgetry - Everyone can make a circle and put a bolt on it , and half the time that's the extent of my clever platforming in my own levels XD . But now and again I sit back and take stock of the varied logic put into devices . Not every level needs to be a giant machine . Even little things like an elevator that stops on every floor is awesome . The point is , does your level have more interesting things than a few wobble-bolted platforms , or spikes on pistons ?

5. Glitch Abuse - Now I don't claim to know every glitch, but I know some people spend large amounts of time and effort exploiting 3D objects, over sized or undersized checkpoints, invisible spikes, and other things which they really had to monkey around with to get to work . Little Big Planet's story levels don't use these glitches, so a level should never have to RELY upon them . Can they spice up a level ? Yes definitely . But I can't rightly judge a level based on how well you can exploit the system , so I have to take that into account.

6. Story - Not every level is going to have a story . I realize this . Sometimes solidly fun platforming makes up for it. But if you do have a story .... I'd like to understand what's going on .

So , calling all creators . If you would like to have your work reviewed and featured on this site , now is your chance . All you need to do is send us the following .

  • Creator Name
  • Level Name
  • Level Link
Send this info to LBPSneakPeeks@gmail.com , post it to us on Twitter or leave a comment below .

There are only a few caveats .

  • All levels must be new levels . This means under one month old .
  • All levels must be on the LBP2 format .
  • All levels must be finished , This isn't a beta test .
  • No levels that have received an MM Pick will be considered . If a level gets picked after being reviewed but before posting , that is okay .
  • Submitting a level doesn't guarantee that it will be reviewed or featured .

I just have to say one last thing . Kato's reviews are honest . There is no guarantee that your level will get a positive review . If you are not able to take constructive criticism then you should probably think twice .

Fists of Fury by Micgorbachev


Creator : Micgorbachev
Level : Fists of Fury
Link : http://lbp.me/v/kwy0q9

One of the best new levels I have played recently is undoubtedly Fists of Fury . The visuals and set design are so good I found myself stopping just to take it all in . But , Don't be fooled into thinking this level is nothing but eye candy , oh no , as good as that is , Fists of Fury offers a lot more than that . It features a wide range of moves to get to grips with , double jump , dash attack etc , and trust me , you will need all of them to fight your way through the city .

The only thing I could fault it for is the ridiculously low number of plays ( obviously not the creators fault ) . 207 plays at the time of writing . Come on guys , this level deserves so much more than that .

Why not queue it up now and see if I am right ? What do you have to lose ?

Images :




KATO ' S Level Reviews - Contrast


Contrast
by Ali-Star/alistair26
Link: http://lbp.me/v/de8yfjs



All righty I admit I couldn't make it through this one , but I still feel justified because my friends are all terrible people who would never have gotten as far as I did . XD Contrast is what I like to call a Keanu Reeves level . It's got style , many people think its sexy , and if you don't go 'Whoah' at least once , you're out of the club . Here my 'whoah' moment was when I pressed L1 and proceeded to 'flip' out over what happened .

The idea with contrast is that you have two workable platforming spaces . A white half, and a black half , and you can 'flip' between the two to solve puzzles and find new platforming solutions . The technology for this is great . I wasn't able to figure out how its done . I have my theory , but I'd rather not know for sure . Anyway ...

The goal is to navigate a number of rooms this way , jumping from entrance door to exit , and occasionally using icons to affect the level , such as making blocks vanish , or platforms flip . However , problems arose for me when the difficulty ramped up extremely quickly . After the first three level I was sweating to finish . But then out of nowhere it got uncannily easy again . Then uncannily hard . Then easy . Then hard . Then even harder . It was a jarring 'contrast' if you don't mind me saying .

I had to call it quits in the first 'spike wall room' where you jump from pillar to pillar , wall to wall , and eventually end up on the ceiling . The platforms on the ceiling were very prickly , and rendered me incapable of jumping at their edges , making the jumps up there even harder . I only ever got to the switch once before dying . It grated on my patience because a lot of the jumps are really very hard , and not just in single spots , but everywhere . And if the game won't let you edge jump, then its just not being fair .



I did save a sticker , so perhaps I could beat it later on the first try . We'll see . Overall its a persistent marvel of sparse decor and immense challenge . It put me in mind of portal a fair bit , but with no gun . I think my biggest problem is just my tastes as a player . I didn't really like Contrast , but I really can't tell you why . It had a unique concept , creative solutions , bizarre and imaginative gameplay , and a fun visual style . And I can't rightly blame difficulty as a reason for not liking a level . That's never a valid answer . I guess it is the only answer. It was like having an adorable , bi-polar kitten who loves you , and licks you , and wants pettings , then out of nowhere eats your face off . You have fun playing with it as long as you remember in a moments notice it's going to re-enact a Vin Diesel film on your sense of self-worth .

So I guess my complaint is not the difficulty , but the sine wave of it therein which starts low , then raises high , then low again, and repeats . I was left boggled over one long jump I had to make , and was shocked I made it at all after 20 tries , only to reach the next level and be done in 15 seconds . It's like living with Two-Face !

TLDR:

Navigation – Some great and creative navigation with the color area switching . Some solutions took me a bit to figure out. However , some of the spikes are painfully inconvenient .

Visual – The level theme IS the visual style , and it works well. I like how your sack switches between planes .

Sound – Okay the music grated on my a little . It was all right at first, but after the hundredth repeat it grated my nerves trying to get pits to behave .

Gadgetry – Incredible gadgetry . Very unusual and very fun. Great stuff .

Glitches - No major glitches I noticed, or was aware of .

Story – N/A

Notes – Thank you for the sticker system . D: We need it !

Level Review by Kato

Creator Highlight Episode 1 - ZedCOcoZza



" The King of Silhouette "

Creator: ZedCOcoZza
Levels: 18
Hearts: 428

Now I know I may be slightly bias here but , when I think of LBPV creators , one name springs instantly to mind. I don't think any creator has instantly impressed me as much as ZedCOcoZza . From the very first moment I saw this creators work I knew I had stumbled upon a real talent . 

Armed with a seemingly unlimited well of talent and imagination to call upon , this 22 yo Russian is proving to be an unstoppable creating machine .

ZedCOcoZza doesn't just keep all this awesomeness to himself though , oh no , between his two silhouette packs and his music gallery I make it that he probably gives away nearly 200 items . Extremely generous by anyone's book .

You can find just a small selection of ZedCOcoZza's levels below . Why not queue a few of them up and find out for yourself just how good this creator is .






























New Level Drop























Hidden Moon Rising

Hello and welcome to the brand new Hidden Moon site .

I have been wanting to set this up for a while now , and it is finally here . It is still a work in progress though , so I'll ask you to bear with us as we get this site up to full steam .

So , going forward , what can you expect from this site ?

We'll continue to promote the best new levels coming out of the community . We'll have level reviews from Kato . You will see Creator Highlights . We will also showcase new LBP Community  levels from YouTube , as well as all LBP artwork and level shots that comes our way.

So if you are working on something new , don't be shy . Why not take a few images and send them to us . The best way to do this is to either send them into out Twitter account or e-mail them to us at LBPSneakPeeks@Gmail.com .